TRADITIONAL FORMS

The Traditional Forms divisions will be judged based on five criteria:

  1. Intensity & Power
  2. Consistency in Stances & Foot Positions
  3. Focus & Flow of the Form
  4. Physical Balance
  5. Technique

The presentation of the form must stay within the bounds of the competition ring (permission from the judges must be received beforehand to extend the ring boundaries). The divisions will not require you to adhere to only a certain set of forms for your rank. However, we do want to see forms that are a worthy representation of rank levels. Traditional forms divisions will not include XMA style forms.


TRADITIONAL WEAPONS

The Traditional Weapons divisions will be judged on the criteria mentioned in the Traditional Forms divisions, in addition to the following criteria pertaining to weapons divisions:

  1. Weapon of choice must be considered a “traditional” weapon (if there are questions about the weapon please consult your head instructor for clarification)
  2. Weapon must not touch the competition floor during the form (if there is a designated move which requires the weapon to touch the floor permission must be received from the judges before the form begins)
  3. Movements with the weapon must be in control and stay within the bounds of the competition ring (permission from the judges must be received beforehand to extend the ring boundaries)
  4. Form must showcase the execution of the weapon and not the acrobatics of the competitor
  5. Any motion where the weapon leaves the hand for longer than simple hand passes is not allowed
  6. Any body movements which include aerials, flips, splits, etc. is not allowed
  7. If the weapon is mishandled or dropped or the judges find the form is not within the guidelines of a traditional weapon form the appropriate deductions will be given to the competitor.

POINT STYLE SPARRING

The Point Style Sparring divisions will be judged according to the following criteria:

 REQUIRED GEAR:

  • All competitors are required to wear Foam Head, Hand, and Feet Gear (hand gear must cover the knuckles and feet gear mustcover the toes), Mouth Guard, and Groin Cup Protector (males only).
  • Shin/Instep Pads and Forearm Pads are optional but a good idea for better protection while blocking and shin clashing.
  • Head Gear Face Masks are optional.
  • Chest Protectors (Hogus) Please bring your own hogu if you prefer. We will have hogus on site to use if you don’t have one.

 

MATCH RULES:

  1. The bracketing will be Double Elimination for Open Style Point Sparring.
  2. For all Colored Belt matches – 2 rounds that are 1.5 minutes each with a 30 second rest in the middle.
  3. For all Black Belt matches – 2 rounds that are 2 minutes each with a 30 second rest in the middle.
  4. To win the match – Fighter who is ahead in points at the end of the 2 rounds or if there is a 5 point spread in points at any time during the match.
  5. If a tie occurs at the end of a regulation match then a sudden death point will decide the winner of the match.
  6. Points Awarded – 1 point for any technique scored to the body (punch or kick), 1 point for an acceptable hand technique to the head (back fist or ridge hand ONLY), 2 points for a basic scoring head kick, and 3 points for a controlled spinning head kick.
  • Acceptable Hand to Body Techniques – Reverse Punch, Hook Punch, and Front Hand Punch if the fighter steps in with the front hand punch. No simple jabs, back fists, ridge hands, or elbows to the body.
  • Acceptable Kicks to Body Techniques – Any properly executed martial art kick that makes controlled contact with the hogu in a clean manner and is delivered with balance. If a fighter falls to the ground while hitting the scoring area, he/she will NOT be awarded a point.
  • Acceptable Hand to Head Techniques – Back Fist and Ridge Hand (to side and back of the head only, no techniques to the crown of head).
  • Acceptable Kicks to Head Techniques – Roundhouse, Hook Kick, Spinning Hook Kick, and Snap Axe (to side of head only, no techniques to the crown of the head).
  1. Point Deductions:
  • Out of Bounds – After 2 warnings of running out of bounds, the fighter will be deducted 1 point on the 3rd incident.
  • Excessive Contact – After 1 warning the fighter will be deducted 1 point on the 2nd incident.
  • Hitting the Back – After 1 warning the fighter will be deducted 1 point on the 2nd incident. Can be deducted 1 point or even disqualification on the 1st incident if it is intentional with intent to hurt.
  • Face Contact – After 1 warning the fighter will be deducted 1 point on the 2nd incident. Can be deducted 1 point or even disqualification on the 1st incident if it is intentional with intent to hurt. If fighter draws blood the incident will be taken on a case-by-case basis with the tournament arbitrator. Disqualification can occur, however; the specific situation will be reviewed and decided upon.
  • Hitting Below the Belt – After 1 warning the fighter will be deducted 1 point on the 2nd incident. Can be deducted 1point or even disqualification on the 1st incident if it is intentional with intent to hurt.

 


FLAG SPARRING

REQUIRED GEAR:

  • Head Gear and Mouth Guard

 

MATCH RULES:

  1. The bracketing will be Single Elimintation for Flag Sparring.
  2. For all competitors – each match will be 1 round of 3 minutes.
  3. Each competitor will have 3 flags (one on each hip and one in the back) hanging from their belt.
  4. First competitor to pull all 3 flags out of their opponent’s belt wins the match.
  5. If all 3 flags are not pulled at the end of the 3 minutes, then the competitor who has pulled the most flags from their opponent’s belt wins.
  6. A competitor may pull two flags at the same time for a double point (one in each hand).
  7. A competitor may block, deflect, and use footwork to avoid their opponent’s grabs to pull their flag.
  8. A competitor may not punch, kick, grab, or push their opponent.
  9. If one competitor falls to the ground play will continue.  If both competitors fall to the ground the match will stop and the competitors will be brought back up to their feet.

JUDO SPARRING

REQUIRED GEAR:

  • Competitors will preferably wear a judo uniform. However, if you do not have a judo uniform you will be allowed to compete with a traditional wrap over uniform. There will be no “V” neck uniforms allowed.
  • Mouth guard
  • Groin Cup (male only)

 

MATCH RULES:

  1. The bracketing will be Single Elimination for Judo Sparring.
  2. For youth colored belt competitors – each match is 1 round for 3 minutes.
  3. For adults and black belt competitors – each match is 1 round for 5 minutes.
  4. Each division will be paired as closely as we can to common weight class and experience.
  5. Points Awarded:
  • 1 point (Ippon) will be awarded for a properly executed throw that uproots your opponent’s feet and they land on their back. This will also end the match. Properly executed arm locks and chokeholds will also earn an Ippon if the opponent is to tap out. You will not be awarded a full Ippon for an immobilizing pin on your opponent for any length of time.
  • 1?2 point (Waza-ari) will be awarded for lesser throws that would not score an Ippon, for immobilization of opponent (i.e. scarf pin, or mount position pin) for at least 20 seconds.
  • If the match goes to the ground, the center ref will allow the competitors to stay on the ground as long as there is progression toward a pin, joint lock, or choke hold.  If the match becomes stagnant then the competitors will be brought to their feet again.

Ways to win the match:  1 point (Ippon) superior throw and the opponent lands on his/her back, one competitor taps out due to a joint lock or choke hold, or one competitor has more points at the end of the match


LIABILITY RELEASE

By registering for this tournament, you agree to the following liability release:

  1. I acknowledge and fully understand that I may be engaging in activities that involve risk of serious injury, permanent disability, or death, and severe economic losses which might result not only from my own actions, inactions or negligence of others, the rules of play, or the conditions of the premises or of any equipment used.  Further, that there may be other risks not known to us or not reasonably foreseeable at this time.

  2. I assume all the forgoing risks and accept personal responsibility for the damages following any injury, permanent disability, or death.

  3. I do hereby release, waive, discharge and agree to not sue any OMEGA MARTIAL ARTS Corporations, OMEGA TAO FEDERATION, LLC., or MERIT PREPARATORY ACADEMY, its affiliates, their respective administrators, officers, directors, agents, coaches, and other employees or volunteers of the organization, other competitors, owners and leasers of the premises used to conduct the event (all of which are referred to as “releasee”), from ALL liability to the undersigned, his or her heirs and next of kin for any claims, demands, losses, or damages, on account of injury, including death or damage to property, caused or alleged to be caused in whole or in part by the negligence of the release or otherwise in connection with the association or entry in and/or arising out of my travel to, participation in, and returning from this competition.

THE COMPETITOR HAS READ THE ABOVE WAIVER AND RELEASE AND UNDERSTANDS THAT HE/SHE HAS GIVEN UP SUBSTANTIAL RIGHTS BY VOLUNTARILY SIGNING UP FOR THIS TOURNAMENT.  (If Competitor is under 18, Parent or Guardian must agree to this liability release)